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Name: Age: Email: Website: Mobile: Current Position: Current Salary: |
Oliver
Little 30 oli.little@live.co.uk http://www.olilittle.co.uk On Request Gameplay and Lead Audio Programmer at Splash Damage On Request |
![]() Lincoln University - Bsc Hons Games Computing : Graduated with honours. Some Units I covered were C++ and 3D Programming, Flash Animation and Actionscript, Java for Mobile Devices, Artificial Intelligence, Game Development Cycles, 3D Modelling, and Professional Ethics among others, with my dissertation focusing on Human Computer Interaction techniques ![]() Guildford College / Portsmouth University An AVCE ICT Pass, Two Years Varied IT Skills, and an HND Computing Level 1 Pass |
I am very
experienced with C# and Monogame, C++, DirectX, Unreal Engine, Unity,
Actionscript, Mobile, and Console development (Xbox 360, PS3, and PS Vita). During my time in the industry I have undertaken Gameplay, Audio, Online Services and UI Programmer positions. I was also the lead programmer and Producer on a 20% Time mobile project. |
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4+ years experience working with Scaleform and UI |
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4+ years experience working with the Unreal Engine (Vita, PS3, PC and 360 development) | |
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4+ years experience as a Gameplay programmer | |
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2+ years experience with Online Services | |
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1+ years experience as an Audio Programmer (utilising WWise) | |
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1+ years worth of experience working with Unity. |
![]() Interface, Gameplay and Online Functionality Programmer on Batman Arkham Origins Gameplay and Lead Audio Programmer on Dirty Bomb Lead Programmer and Producer on Rad Raiders (a pending release Mobile title) ![]() Interface, AI, Gameplay and Online Functionality Programmer on Bloodforge Code Reviewer, Interface and Systems Programmer on Smart As… ![]() Graduate Interface Programmer on The Outsider (an unreleased AAA title) ![]() Quality Assurance, and Functionality testing on a number of high quality AAA games. ![]() Duties included serving customers, dealing with deliveries, testing new products. |
I
tend to spend my spare time learning, and improving my programming
abilities, finding new and more efficient ways of doing things, and
working on personal projects. I also read a lot of articles and books
on the development of Games, and sometimes I even get a chance to play
a few. |