Console, PC, and Mobile games programmer with 6+ years
professionally in the industry, during which time I have worked on and
released a number of titles ranging from small Mobile games to high
profile AAA multi-million pound budget blockbusters.
Although primarily a Gameplay and UI programmer, I have also undertaken
many different roles in the past (Audio, Online Services, Producer).
My skills lie in C++, C#, Monogame, Unreal Engine, Unity, WPF, Flash,
Scaleform, Mobile and Console programming.
Latest Industry Project
Lead Audio Programmer, Gameplay Programmer
and maintaining a system to drive the dialogue systems, including in
game character colour, narrative command audio, tutorial
audio, character exertions
and cutscenes. Also responsible for maintaining the audio codebase,
fixing any audio issues and providing interfaces for gameplay
code to interact with.